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Dota 2 Model Compilation (Short Film Contest)

Models that I created for the Dota 2 Short Film Contest in 2018 in Erick Wright's entries[https://www.youtube.com/channel/UC9hUOU4rxr9_kSMaTpiqvDw]! We used the Source 2 Filmmaker, which I haven't used up until this point. While it has differences compared to Source 1, it has its own strength in terms of render time and many other things.
Some of these models are improved Valve assets/concepts/characters, some of them are completely overhauled from the beginning.

Watch the entries here!
https://www.youtube.com/watch?v=APzeQUjRb8c - Kobold Blues
https://www.youtube.com/watch?v=xrPE8ln8F5U - The Final 88 Seconds Of An 8-Hour Game

These are some of the models I've created for Erick Wright's entries[https://www.youtube.com/channel/UC9hUOU4rxr9_kSMaTpiqvDw] for the Dota 2 Short Film Contest 2018!

These are some of the models I've created for Erick Wright's entries[https://www.youtube.com/channel/UC9hUOU4rxr9_kSMaTpiqvDw] for the Dota 2 Short Film Contest 2018!

Kobold Blues (TI8 Dota Short Film Contest)

The Final 88 Seconds Of An 8-Hour Game (TI8 Dota Short Film Contest )

An overhauled Crystal Maiden model created be me. New vs Old model (by Valve). A more battle-scarred version was created for Final 88. Screenshots taken in Source 2. The model also supports HWM, making it one of the first HWM models in Source 2!

An overhauled Crystal Maiden model created be me. New vs Old model (by Valve). A more battle-scarred version was created for Final 88. Screenshots taken in Source 2. The model also supports HWM, making it one of the first HWM models in Source 2!

Model viewer screenshots. A more battle-scarred version was created for the entry "Final 88".

Model viewer screenshots. A more battle-scarred version was created for the entry "Final 88".

Textures created by me for the Crystal Maiden model, using ZBrush / Paint.NET / PS / PaintTool SAI.

Textures created by me for the Crystal Maiden model, using ZBrush / Paint.NET / PS / PaintTool SAI.

ZBrush screenshots, new Kobold model created from the Dota 2 Kobold creeps. Also featuring programmed presentgroups for emotions, and a unique face rig for animators created by me in Blender.

ZBrush screenshots, new Kobold model created from the Dota 2 Kobold creeps. Also featuring programmed presentgroups for emotions, and a unique face rig for animators created by me in Blender.

Some other improved default models created by me.

Some other improved default models created by me.

Nullifier model created by me, later textured by https://www.artstation.com/adam4venue

Nullifier model created by me, later textured by https://www.artstation.com/adam4venue

A super early version of the Kobold model, with fixed teeth and new compile path.

A super early version of the Kobold model, with fixed teeth and new compile path.

I also helped creating some renders for the amazing credits screen! Many thanks to [https://www.hieronymus7z.com/] for creating the components!

I also helped creating some renders for the amazing credits screen! Many thanks to [https://www.hieronymus7z.com/] for creating the components!