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SiN: Mob Grunt Revamped

Based on Ritual Entertainment's old concept art / Gameplay screenshots of SiN: Episodes enemy type: Mob Grunts. Was a good learning experience since this was the first time I used Substance Painter, I will be using it in the future as well for all sorts of gradient/texture map baking. Created for a friend's unannounced "project".

Direct comparison, models appearing in the old screenshot never made it to the final game, versus the revamped version created by me.

Direct comparison, models appearing in the old screenshot never made it to the final game, versus the revamped version created by me.

Source Filmmaker render 1#.

Source Filmmaker render 1#.

Source Filmmaker render 2#.

Source Filmmaker render 2#.

Sculpt.

Sculpt.

In-Game "Model Viewer" Screenshots

In-Game "Model Viewer" Screenshots

Rig test on ValveBiped skeleton.

Rig test on ValveBiped skeleton.

Substance Painter viewport.

Substance Painter viewport.

Blender Wireframe.

Blender Wireframe.