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Gone Hero - Dota Short Film Contest 2022

Our entry for the 2022 Short Film Contest of Dota 2 was a a great achievement for us since this is our first short film rendered with Blender! We've learned so much while creating the fight of Marci and Arc Warden! I was responsible for creating the Blender pipeline and creating unique 3D assets from scratch to fit our needs. I've also done most of the particle effects and simulations using either Blender or Source Filmmaker. We've also ported assets from the Dota 2 client to create the Blender version of our enviroments and characters with several alterations.

Majority of the work was done trough Source Filmmaker and Blender.
Also, many thanks to REDxEYE and Artfunkel for their hard work on their useful tools that our team used extensively throughout the project! https://github.com/REDxEYE/SourceIO , https://github.com/Artfunkel/BlenderSourceTools

Marci character model ported from the Dota 2 client, various additions include: eye shader, hair shader

Marci character model ported from the Dota 2 client, various additions include: eye shader, hair shader

Arc Warden ported from the Dota 2 client. The Blender version uses scrolling UVs and procedural textures.

Arc Warden ported from the Dota 2 client. The Blender version uses scrolling UVs and procedural textures.

Battle-scarred Dragon Knight

Battle-scarred Dragon Knight

the "Hero" Sandwich

the "Hero" Sandwich

Ported assets to Blender from the Dota 2 client

Ported assets to Blender from the Dota 2 client